prev_opacity = ops_set_opacity (builder,
builder->current_opacity * opacity);
- ops_set_program (builder, &self->programs->blit_program);
- ops_set_texture (builder, region.texture_id);
+ if (builder->current_opacity >= ((float) 0x00ff / (float) 0xffff))
+ {
+ ops_set_program (builder, &self->programs->blit_program);
+ ops_set_texture (builder, region.texture_id);
- load_vertex_data_with_region (ops_draw (builder, NULL),
- node, builder,
- ®ion,
- is_offscreen);
+ load_vertex_data_with_region (ops_draw (builder, NULL),
+ node, builder,
+ ®ion,
+ is_offscreen);
+ }
}
else
{
prev_opacity = ops_set_opacity (builder,
builder->current_opacity * opacity);
- gsk_gl_renderer_add_render_ops (self, child, builder);
+ if (builder->current_opacity >= ((float) 0x00ff / (float) 0xffff))
+ gsk_gl_renderer_add_render_ops (self, child, builder);
}
ops_set_opacity (builder, prev_opacity);